Konami’s ‘Gaming & Systems’ segment generated ¥7
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Konami’s ‘Gaming & Systems’ segment generated ¥7.7bn ($57.3m) inward Q2 revenue, a year-on-year increment of 22%.
The company’s gambling casino facilities across Frederick North America and Commonwealth of Australia returned to pre-Covid operating levels, partially offsetting other regions that remain under restrictions.
However, Konami said the marketplace as a whole is “on the road to recovery.” Slot machines hold “sold well,” it added, while young gaming content led to increased sales.
In addition, Q2 saw the company go into New House of York State’s video lottery terminal (VLT) market, and it mentioned plans to render Class II gaming machines to Native American tribes.
Konami also said it has plans for farther installations of the SYNKROS cassino direction system of rules inward North America.
“In our expansion slot political machine business, against the background knowledge of richly procedure inward the market, many orders for various cabinets hold been received and the shipments are scheduled inwards the sec billet and beyond,” Konami stated.
But the keep company did recognise global provide string disruptions, which have resulted inward “rising parts be and bringing delays.” As a result, Konami’s gain from this segment decreased by 10% to ¥823m.
Overall, it generated ¥71.9bn inward revenue for Q2, of which 11% came from Gaming & Systems.
This is the company’s 3rd largest segment behindhand Digital Entertainment, which contributed ¥50.8bn for Q2, and Sports, which produced ¥11bn.
Every section posted a top-line increase for Q2 with the resole exclusion of Amusement, which saw revenue downfall from ¥3.6bn to ¥2.9bn. Konami’s add together 2nd quarter profit, meanwhile, was ¥11.4bn, a 16% put down from last-place year.